Can we feel empathy in a video game? In his essay Adamant Bodies. The Avatar-Body and the Problem of Autoempathy, Adriano D’Aloia argues that we hardly can, because of the relationship we need to maintain with our game avatar. Read the rest Theme 1: Avatars and Empathy in video games
Can we feel empathy in a video game? In his essay Adamant Bodies. The Avatar-Body and the Problem of Autoempathy, Adriano D’Aloia argues that we hardly can, because of the relationship we need to maintain with our game avatar. Read the rest 
Text by Mathias Jansson
How old is Super Mario and how long is a life in video games?
What is the essence of a game? Its set of rules or the story it tells? This is, put in simple terms, the academic debate that pits ludologists against narratologists. Most video games have both rules and a narrative.
Text by Mathias Jansson
In the paper
How can we make sense of a video game? In his essay,
Text by Mathias Jansson
A key characteristic of a video game could be that it has rules. You have to follow certain rules to succeed in the game. The rules could be as simple as “hit the ball” in Pong, or as complex as in Civilization, where you build an empire from scratch.
Text by Dario Compagno, Ph.D. in Semiotics at the University of Siena, Italy
This is the introduction of an annex discussion to the Semiotics of Video Games exhibition. It was led by Dario Compagno on Facebook in October 2010.
Text by Gabriele Ferri, PhD student in Semiotics at the University of Bologna, Italy
This is the introduction of an annex discussion to the Semiotics of Video Games exhibition. It was led by Gabriele Ferri on Facebook in September 2010.