semiotics

Theme 1: Avatars and Empathy in video games

Part of: Can we feel empathy in a video game? In his essay Adamant Bodies. The Avatar-Body and the Problem of Autoempathy, Adriano D’Aloia argues that we hardly can, because of the relationship we need to maintain with our game avatar. First and foremost, the player is busy dealing with his intra-subjectivity, “the mediation between Continue reading Theme 1: Avatars and Empathy in video games