conferences

Philosophy of Video Games

Part of: The semiotics of video games References: “Persuasive Games” by Ian Bogost. “Computer Games, between Text and Practice“, edited by Dario Compagno and Patrick Coppock. “Playing with Empire“, Mukherjee S. “Video Game Spaces” by Michael Nitsche. “Gamer Theory” by McKenzie Wark. Go back to the Semiotics of Video Games homepage 1 | 2 | 3 | 4 | 5 Continue reading Philosophy of Video Games

Welcome to My Place: Philosophical Paper on the Appropriation of Space

Part of: In this paper, I study some aspects of urban environment using the concept of non-place introduced by Marc Augé in 1995. I first define the concepts of space, place and non-place. I then explain why nomadism plays an important role in the way that we appropriate urban space. I discuss the role of narrative architects Continue reading Welcome to My Place: Philosophical Paper on the Appropriation of Space

Philosophical Notions of Utopia and Progress

Part of: The debate A philosophical debate about utopia and progress was held at the WRF in July 2009, as part of the Dreams of Progress video art exhibition. The debate took a look back at our previous visions of the future, how they materialised and the way they relate to the dreams we nourish today. Continue reading Philosophical Notions of Utopia and Progress