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Theme 3: Chronology in video games

Part of: The Semiotics of Video Games exhibition. Text by Mathias Jansson How old is Super Mario and how long is a life in video games? Mario Gerosa and Jennifer Grace-Dawson’s paper, Chronology and Historicization in Virtual Worlds and Video Games, begins with what seems to be an obvious statement: “Time in virtual worlds is not the same as in real life: in virtual worlds there is a different experience of time.”  Read the rest
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Theme 5: Immersion in video games

Part of: The Semiotics of Video Games exhibition. Text by Mathias Jansson In the paper The Collapse and Reconstitution of the Cinematic Narrative: Interactivity vs. Immersion in Game Worlds, Otto Lehto wonders what a game is and comes up with the following observation: “The game narrative needs to be ‘written’ (played) before it can be ‘read’ (interpreted). Read the rest