In his book “Vinyl Leaves, Walt Disney World and America”, Stephen M. Fjellman analyses Disney World and how it incarnates a postmodern society based on consumerism. Here is a summary of his thoughts.

In the introduction, Mr. Fjellman makes a reference to the book “Brave New World” from Aldous Huxley. The book describes an utopian dictatorship of happiness. “A good way to make sure that people police themselves is to get them to believe essentially the same stories about what the world is and why the way it is is good, true and beautiful. The world needs to be described, and it needs to be justified by arguments about nature, philosophical principle, history, or the gods. People will find their place in such a world. They will learn what hopes they might reasonably hold for themselves.” The argument of Mr. Fjellman is that it is exactly what our society is trying to achieve, not necessary consciously, but as a matter of fact. His description of Disney World might seem harsh, but it doesn’t contain any anger – the author seems actually to be a fan of Disney World – it is just a realistic description from an anthropologist point of view, not trying to point out guilty corporations, but just stating the facts and how society works.

A Disney shop

A Disney shop

Disney is a major corporation that has a vested interest in promoting a consumerist society. Disney World is not merely a collection of fantasies for children, it is actively advocating the utopia of happy consumerism.  “Our lives can only be well lived (or live at all) through the purchase of commodities. As the commodity form becomes a central part of culture, so culture becomes available for use in the interest of commodification, as a legitimation for the entire system. We must be taught that it is good, reasonable, just, and natural that the means necessary for life are available only through the market”.  In this context, here is how Disney world is defined: “Walt Disney World produces, packages and sells experiences and memories as commodities.” Visitors know that when going in Disney World, they get into a place where all their activities are controlled and conditioned (e.g. queues, soundtracks all over the parks, visual magnets like the Cinderella castle) . They know that their experiences and souvenirs will be manufactured and probably not so different from the ones of another visitor. But they still buy the package because they know they will get a very enjoyable experience.

Queues in the Epcot Test Track ride sponsored by GM

Queues in the Epcot Test Track ride sponsored by GM

Stephen M. Fjellman notices the following:

  • Rides are often experiences during which the visitors are inactive. The only way for visitors to do something, take part in the magic, is at the exit, when they land to the souvenir shops. What is purchased then is not only the souvenir, but the only mean for the visitor to take an active part in the magical experience.
  • The sentence “If we can dream it, we can do it” from the EPCOT Future world is ambiguous. Who is the ‘we’? Mr. Fjellman argues that the first ‘we’ means us, but that the second one most probably means ‘corporations’. EPCOT is promoting the pursue of new technologies for human good (if not, goods), but even if we dream it, most of us will not build the new technologies, only the corporations having the ability to do so will. So, the message is actually to trust corporations and their technologies.
  • Often at Disney World, rides about the future are actually about the past future: the future as it was imagined few decades ago (e.g. space mountain, Spaceship earth). This paradox is tolerated by the otherwise perfectionism of the Disney imagineers because it achieves one objective: provide reasonable credibility to the statement that corporate technology is good for humanity.  Real future technologies are too controversial, old ones are better suited.
  • Animatronics are part of the Disney World experience since its creation. Why are they so important to Disney? The idea to imitate humans with robots could be seen as frightening. But again, the goal of Disney is to promote industrial consumerism. Many of its rides are sponsored by corporations such as GM, Exxon and Kraft. All are heavily involved in high technology. So, the human face of animatronics and their harmless appearance makes technology friendly and acceptable to consumers.
  • The Disney movies and the Disney rides often alternate scaring or frightening scenes with cute and happy ones. Bruno Bettelheim made the point that this technique used in fairytales is useful for the kids education, it is a “symbolic presentation of difficult and dangerous psychosocial contradictions”. But the goal of Disney is not to educate kids, it is to make money.  Scaring children to then make them happier is a good way to sell more cinema tickets and merchandising .
Vinyl leaves from Animal Kingdom

Vinyl leaves from Animal Kingdom

How come these kind of messages are not consciously detected by visitors? According to the book, it is thanks to cognitive overload and decontextualization.

  • Someone is constantly overloaded by stimuli in Disney World, “it is with the overriding of visitors’ capacities for making discriminations that Disney metathemes may take effect.”
  • Disney World is a patchwork of enchanted medieval castles, colonial history, future technologies, Moroccan markets, zoos, characters from Disney cartoons, American presidents, rides sponsored by car manufacturers, Mt Everest, astronomy, dinosaurs and so on. It is the world summarized. But the trick is that if you remove an element from its context, it loses a lot of its meaning. “By pulling meanings out of their contexts and repackaging them in bounded informational packets, decontextualization makes it difficult for people to maintain a coherent understanding about how things work.” It is then easier to tell the Disney history: “Idealized United States as heaven, history is decoration. Colonialism was fun, the colonized cute (but a little stupid). How nice if they could all be like us – with kids, a dog, and GE appliances – in a world whose only problems are avoiding Captain Hook, the witch’s apple.”
  • “The Disney strategy is to juxtapose the real and the fantastic (real birds mixed with fake sounds of birds), surrounding us with the mix until it becomes difficult to tell which is which.  A kind of euphoric disorientation is supposed to set in as we progressively accept the Disney definition of things. We are asked to submit to a wilful suspension of disbelieve in the ostensible interest of a complete entertainment experience.”

I personally love Disney world. I agree with the analysis of Mr. Fjellman, but after all, this is not so shocking for someone already leaving in such a consumerist society. What is much more worrying is the trend to build everything like Disney World: hotels, cities, even museums. The risk is to forget that Disney World is only one vision of an utopian society of happiness, a corporate one. Life is so much more than that.

Do you think this article is fair to Disney World? Would you like to defend the park against some of the claims made here? Or do you think the reality is even darker?

Related posts:

  1. Publication: The Heterotopia of Disney World
  2. Shanghai World Expo: contradictions
  3. Long term influence of consumer researches on cultural analysis
  4. Dubious American Symbols: Toy Story Playland in Disneyland
  5. Visit to the Futuroscope: innovation and culture

6 Responses to “Anthropology on Disney World: consumerism, postmodernism and decontextualisation”

  1. AriesAshkuff says:

    Wow…

    You know, I spent a lot of time at Disney World as a child. We had a lot of, er, “issues” and my mother and grandmother took me there to escape from time-to-time. And, you know? It was a lot like this article said. Disney mixed reality with the fantastic, making the “real” seem a bit less harsh and the “fantastic” seem a bit more achievable. And, for me, this was a good thing.

    Although, that said?
    They never got me, I never started trusting the corporations.
    Heh. Up yours, Wal-Mart!

  2. AriesAshkuff says:

    Furthermore, though?
    I suppose it IS a little screwed up that some of my earliest childhood memories include incessant advertisements for “Kodak.”
    Heh.

  3. Thanks for sharing this experience Aries! Whatever Disney parks tried to achieve, personal memories are unique and have their own meanings. The parks are designed for visitors to live predefined stories and to get predefined desires. But reality is different and it would be interesting to hear what is the story people have to tell about their visit. How it differs from the ‘standard’ consumption of the Disney product.

  4. Kristine says:

    Interesting summary of some ways that Disney parks work. Personally, I’ve been interested in how Disney blends storytelling with consumerism; I’ve always wondered what kind of clashes this causes between the Imagineers and the businessmen of the company. It’s an interesting relationship. Bottom line: I enjoy the movies and the films, but as you say, I have to remember that it’s “only one version of a utopian society of happiness.”

    By the way, I hope you don’t mind my sharing my own research on a similar topic here. I recently presented a paper on Disneyland as a secular pilgrimage site:
    http://kristinekeller.blogspot.com/2011/05/my-big-presentation.html

    I’d love your feedback, if at all possible.

  5. Great link, thanks for sharing it! I have also always wondered how the magic of Disney is produced, and how consciously Disney builds and perpetuates its own ideology. I’m not sure that Imagineers clash that often with businessmen, it all depends on their understanding of what they do. They are always presented in Disney press releases as kind of peter pans who would like to have fun, but reality must be very different…

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